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That's a good question - That would allow for casting multiple spells in one round!

The slower rate of HD increase and the limited spell slots should balance it out, though I could see to it leading to the equivalent of a tactical nuke (good ol' flammable web + fireball) in one round on a large enemy.

Something that comes to mind is that in most OD&D retroclones, spells can be interrupted by missiles. If one side loses initiative and gets interrupted before they cast multiple spells, I would personally rule that it interrupts all the spells they were going to cast that round, making it potentially riskier to do so.