Hi, here are my remarks:
- nice aesthetics and juice as always, with clear informations and good vfx and style
- the difficulty doesn't seem to go up, a ramping respawn rate and enemy speed would be nice
- the barrier is kind of op, maybe it shouldn't clear the entire screen (tho a new powerup to do that alone can be nice) or even any enemy at all, in that scenario it should be replaced, for example, with a freeze when it's broken
- I still don't understand what the chain reactor does
- you can make the missile go out of the screen and preemptively clear enemies you can't see yet
- there's no reward for directly hitting an enemy, maybe it's intentional tho
High score: 12410 cos I was not attentive xD