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(1 edit) (+2)

This is definitely one of the most stylish entries I've seen so far! That said I had a lot of trouble figuring out how the mouse controlled the light, and it didn't help having my cursor constantly go outside the game window. I also feel like this game would be its absolute strongest if it focused less on tricky isometric platforming and more on puzzles (like pushing a box maybe?). Either that or just add a drop shadow. Regardless, very impressive stuff you guys, I'd totally play more with just a little more pollish.

(+1)

You're right. The mouse escapes the game in the web version. We didn't notice this since the problem doesn't exist in the windows build. I wish we had the time to implement controller controls for the light since the character controls are already fully functional with a controller and I believe that it could feel more natural with an analogue stick. Oh well...

I also agree that we should have pushed the puzzle aspect a bit more rather than making many dexterity challenges. Personally I'm a little tired of box pushing puzzles but observation and navigation alone can provide some interesting challenges with this shading style.

We simply ended up running out of time and built ten levels within a few hours without the time to think about too many clever puzzle based challenges.

I'm glad that you still liked it and I thank you for your detailed feedback :)

(+1)

Thanks a lot for the comprehensive feedback! As Yän already said, the levels were created in a short time and there were many ideas to try out. After playing our submission a couple of times I also realized that I personally enjoy the process of understanding the environment and interpreting the optical illusions the most. I would definitely concentrate on that if further development time would flow into this project (and of course on improving the controls) :)