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(+1)

Great pocket game. Well done!

Few thoughts I'd like to see;

Visually distinction;

*    Stages of growth:

    Soil, Sprout, Baby, Adolescent, Adult / Flowering, Dead

    Each stage is visually distinct, in HSV and shape language if possible

    "Orange dried/dead leaves are curled up with jagged stems"

*    Status:

    Growth % on pot or visibly queued (e.g. flower at 100%)

    Water gauge all the time

*    Passage of time:

    Additional Mechanic - A hands clock. or digital

    Additional Mechanic - calendar + day notes.

    Additional Mechanic - window interest; Day/night, random weather, birds perched on ledge, nosy neighbors peeking in, etc.

*    Ownership:

    Additional Mechanic - Furnish your room

    Additional Mechanic - Dress your skelly

Risk / reward;

    under/over watering = underdeveloped, stunted/nonflowering, or dead plant

    Clicking in an area with no dead leaves harms the plant - trims a leaf/flower

    Additional Mechanic - Buyers looking for a particular kind of plant. Keep the 100% plant = x coin, but have buyer multiplier.

    Additional Mechanic - save / plant your own seeds, or buy a already rooted plant (from shop as is). Your seeds may not germinate. Or you may get few seed from your plant.