Okay, as it turns out, this hit the table a lot faster than expected.
We played a two player, one GM game, with no grid map. We used the shortest Fly, You Fools! Track, because we only had a couple of hours, but we finished in good time.
Generally speaking, it was a zany good time, though I had a little bit of trouble making some of the humor of the text translate to play. Which is not to say that play wasn't humorous, just that the text for some options is so funny, I wish I had a clever way to use it at the table.
Also, a lot of the non-special rooms (many thanks for the bonus special rooms doc) tended to end up feeling a bit like "Either get into a fight or say 'No no, we are definitely NOT the dwarves from the dungeon'." Part of this is probably on me, because I didn't offer many situations where the dwarves had a chance to observe the situation before acting.
One of my players commented that the game kinda reminded him of Space Train Space Heist in that it involved moving through a selection of random-ish rooms full of zany stuff, and that seems both accurate and pretty high praise.
Thumbs up!
Edit: Oh, and one other comment -- when I printed out the character sheets and party sheet they came out... small? Like occupying only the center 1/3rd of the page or so? This was okay for the character sheets, really (though kindof a waste of paper) but kinda tiresome for the party sheet which would've benefited from larger dice boxes. I've noticed that I can fix this is I use Adobe to resize to fit when printing, but I don't usually use Adobe for my PDFs, so I didn't realize this was an option until later.