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(1 edit)

you did the "Only One" button thing, right? we thought about that too ^^. 

Unfortunately, I think, one hardly knows what to do in the game (starting with which button to press), the lack of movement ability, sure, fits to a turtle's speed, but also slows the pase of the game immensely. The enemy encounters had potential, but  showing the enemy's stamina instead of health made it feel very inconsistent at the beginning, until i got it, showing HP maybe would help here ;). Also, the encounters were really random, and had nothing really to do with where you moved, which made the movement feel pointless too, so, there we are at a downward spiral, unfortunately:/ Try to find ways to get out of that and i would love to re-review the game :) keep up with the good art design and ideas tho :)