Nice game. There's quite a lot of content for such an early version; I appreciate the amount of effort required to craft so many bad-end variants. Looking forward to seeing future versions!
Some bugs/comments/wishes:
- One (fairly simple) bug: when interacting with the avian barmaid, I get the following:
Error: <<set>>: bad evaluation: Mudbarmaid is not defined
<<set Mudbarmaid to true>
Wrong variable name?
- I noticed a few typos throughout, most of them minor--I think you said in a different comment that many would be fixed in the next version. The most prominent one, though, is "Loose". ("Lose" = opposite of "win"; "Loose" = opposite of "tight". It's a pretty common error even among native English speakers, though, so don't feel bad about it.)
- There's nothing in the male win scene against the turtle that describes transforming her, but the associated art really doesn't look like a turtle.
- Miscellaneous wish-list items:
- It would be nice if the Inventory menu showed what items you currently have equipped.
- As another comment suggested, maybe a way to just leave an enemy after winning, rather than killing them.
- The option to re-play lewd scenes with non-hostiles (e.g. Marry) or dungeon monsters (re-encountering them somehow?)
- Maybe something happens if you "donate" enough to the mouse-boy? ;)