Great job! The game is really fun, and you nailed the art/sound/atmosphere side of things too! Note that I DID play the patched version, though it seems like the unpatched version is the same thing just without the undos (which would have meant I likely wouldn't have finished it) Here are a few thoughts:
- The biggest issue is that it felt like you relied a bit too much on the high jump. As a result, it felt like a lot of the game was just throwing all of your items over high walls, then getting the jump boots and jumping again... repeat. I think with the "anti-item forcefields", you could have made some different puzzles that didn't rely so much on the high jump.
- The act of juggling the different abilities was interesting! It took some practice, but it was satisfying to throw up the item, grab the high jump boots, jump, and then throw those to grab the other item. There's a lot of potential for some cool skill-based platforming stuff here.
- It was a little annoying shuffling the items over walls constantly, because you weren't really sure if you would need them or not in the next area. A more zoomed out camera might have helped, and/or if you had split the game into some smaller self-contained levels.
- A small issue - it was too easy to re-pick up an item after throwing it onto the ground. I was constantly afraid of accidentally throwing an item over a ledge, so I tended to throw my items down into the ground, but often I'd re-pick it up accidentally while I tried to move towards the other item. A longer timer where the item isn't pick-up-able would have been nice!
Overall, this is a great gamejam game and I really enjoyed it!