If you were going for rage-game, I think you hit it haha. I love the concept of the number of drops are how many lives you have before you regress a level. It's a neat threat of losing progress that has potential! So jumps are really hard to make. Part of this feels due to controls that feel a little difficult, like acceleration or sliding. Otherwise it just seems some jumps are placed a little too high. I live streamed the game if you want to see my reaction. But good job! I think there's potential here!