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Man, some of those puzzles caught me off guard. I was planning to do some "fan art" for it because you asked for it on the Jordan Han thread, but you did a great job of the art for each of the levels. After finishing level five, I was like, "I know what I'm going to draw" but then on the level selection screen I realized you drew basically same thing.

So yeah, nice use of Red Herrings and seemingly broken puzzles. They really make the game feel unique. My game actually does some similar stuff in that regard, so I think might enjoy it.