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(+2)

Loving this game as a tool for teaching introductory neuroscience at Oberlin College! Thank you for creating it! I'm so impressed.

I'm just starting to use it in teaching. I'm pairing it with readings from the late neuroanatomist Valentino Braitenberg's book, Vehicles. This game lets you implement some of the simple creatures, or vehicles, described in that wonderful book, and that really brings the ideas to life.

I hope you keep up development, because students love this! I bet you could get site license purchases from colleges and universities for this (if that was something you wanted).

(+3)

Hey thanks! I'm glad you're getting use out of it! I've thought a lot about Braitenberg vehicles while making this. It's interesting to see the difference in locomotion types and requisite underlying circuity when you have muscles instead of motors. Without a motor that turns a steady signal into motion, animals have to use a lot more back-and-forth rhythm-based systems. But the principles are identical! In case you haven't seen it, the "Zippy" premade creature is a direct example of the "sensory crossover produces wall-avoidant-behavior" design.

The current development state of the game is on the backburner; I'm doing bugfixes as they come up and features whenever someone tosses me some funding for a specific project. But I'm married to the idea of neurobio games and have the full intention of coming back with a Crescent Loom 2 in a couple years — likely under that sort of license-based biz model that keeps it free for most and paid for orgs that can afford it.