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(+1)

ah ok, this is how it looks in my windows build. So thought it is by purpose a part of the map or so^^

I'm also new in Godot, so not sure,  but based on Unity experience, i could imagine, that it's maybe something with materials or material variants or that you use accidentally something like a RenderTexture which shows the camera's viewport or so...  (if these concepts are available in Godot at all^^) ... or because you say, there should be a health bar, also maybe should be a "world-scale" UI instead of an 2D/sprite element or so.?.. just random guesses, maybe something helps.

For the car: Damn, good luck with the new one :-)


(+1)

Dang. Yup, that's it! I'm using a SubViewport and a Sprite3D for those health bars so I think you're dead on. I'll have to some investigating with your advice. Thank you!!