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Thank you for the compliment. It's a "minimum viable product", but I'm glad I got it into a state that I can call it a "game". Using Unity, it was a pain trying to figure out how to make the drag/drop mechanic work the way I wanted using a on-screen cursor; I did so because I wanted the option to play with either a key board or controller in case I wanted to make this a multiplayer game like the original is. The web version I just hardcoded the controller to use the keyboard option.