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(6 edits)


Text Images

I had to look for a free to use font that I imagined would fit the overall vibe I'm going for. I ended up finding this http://www.dafont.com/vcr-osd-mono.font. I had to convert it from .ttf to .png and modify it a bit then parse that .png file. In game this is how it looks.

Text Image Menu

With the help of the Sprite class from libGDX, it was easy to scale, position, and rotate the texts. In addition, you can also change the color of your images.

Text Image Menu Green

Right now I am still in the process of finishing up my Text class/objects so that it will have a border/box wrapped around a text, much like in your typical RPG games. So you can see that I am behind and that progress is slow, but for now that's what I got.

More Ideas

So I have a better idea of what the gameplay would be. I am thinking that there would be a limit of actions per day (sleep to finish the day or something like that), picking the wrong actions (such as neglecting hunger or ship maintenance) would lead to a game over. As I mentioned, the ship would act as a base/hub for the player, and that is where they will mostly decide on what actions to do next. I imagined that it would have 3 main options, which are, 'navigate', 'supplies', and 'maintenance'. In 'navigate', this is where the user would decide on which planet to get to, and depending on the player's supplies, they might have to make several stops on other planets to refuel or stock up on food. So the player would not have 'direct control' over the ship. 'Supplies' is where the player will have the options to eat, sleep, or upgrade things such as an equipment. Finally, 'maintenance' is where the player will do some tinkering/repairing with the ship, which would make it last longer for the current trip.

game options

Thoughts

I do feel that I am way behind since I have started way later when the jam has opened. I try to clean up my code as much as possible and make it readable for others, but as a result, I do end up having some analysis paralysis which eats up time. Seeing the other games is disheartning. A lot of them look awesome as hell and here I am with nothing but text images.

Anyway, even though it's still starting up, I have made up my mind that even if I don't reach the deadline, this project is something that I found really interesting and I would like to see it through.