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Hi there!  Whole lot to go through here so I wanted to wait until I had time to go through it all and respond thoughtfully  -really appreciate all the helpful feedback!  

Lots of great suggestions here!


Tutorial: I'm personally not a fan of tutorials but planned to add more hints to guide learning might add one

Removing orbs: completely agree and have this on my to do list -just haven't gotten to it yet (I'm juggling several other projects at the moment)

A note I mentioned in a previous update: the electric pegs aren't functional yet, they will link to create a sort of electric web -or at least that's the plan at the moment

Upgrading to a random peg: might be worth experimenting with!  That is a fun idea!

Difficulty/progression:  I have only the original level made for the jam at the moment with plans to add a lot more levels to progress through -I also want the levels to sort of change and evolve as rounds progress.  Also, the orbs hp does scale with each round but I was afraid I made it too difficult so scaled it back -I plan to make goals easy and difficult to add more fun here.  Also, in a similar style to the bloons games, I plan to add specific immunities to orbs in a future update (e.g. a red / blue one is immune to fire / ice) pegs

Also, as far as curses or specific events: I LOOOOVE THAT IDEA!  That sounds really fun and I've added it to the ol todo list! :D

Healing:  that's a very good point -have made note of this and will think on it

Limits on pegs might be needed in a level like this -but in future levels there will be more limited layouts that will be more difficult to spam

Bug: the turrets will shoot at the closet orb so they will eventually shoot stuck ones if there is nothing else to shoot -that said, I should have still sloped the corners so nothing could get stuck there -however, I do have plans to use the corners for other things, like bonuses and such

Anyway, the game is still very early in development and thank you for these amazing comments -really appreciate it and after reading through all this it's got me all inspired wanting to hurry up and get back to working on this game! :D  Thanks again!

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