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The trails of the projectiles in our game are never really destroyed in the first build of our game. They just stop moving so they stop emitting particles, but at the end of tha game the map is filled with particle systems. We fixed this in following out-of-jam versions.


The game with infinite particles: https://filogc.itch.io/one-man-army

Oh, that's horrifying...

At least if they're not emitting you're not creating some kind of infinite overdraw nightmare? I guess?

I really want to try your game, but my controller is busted :(