I liked the aesthetic, felt pretty gothic. I think the mechanic I enjoyed the most would be the Fusion. As in it's always interesting when you can fuse weird things together and see them coming out as other weird things.
Attacking enemies was a bit tough, considering I'd frequently just bump into them, then attack and miss them, but the flaming skull tower made things easy. I felt the crow was a bit useless, though I did enjoy the speed boost from the other tower.
At some point, the enemies cleared out an animal pen, and afterwards I could no longer use it. Probably some bug.
Overall, I really enjoyed the experience. The character portraits were very nice and the game had a nice pace between exploring new things and progressing. The nights did feel sort of big and it was so dark that I could barely see anything.
Very good work!
Viewing post in Reaper Sows jam comments
Thank you for playing!
I personally like the crow, but I suppose I could buff it by adding some kind of slowdown effect on enemies that pass by, once I get to working on patching the game.
Also right, dark nights, yeah I once again made a videogame with dark visuals, and forgot to include options for brightness and contrast, I really need to create some kind of checklist for jams :D