Played through the whole demo. This is professional level work, great going guys. Now here is some feedback:
- Speed up the character slightly.
- Health Drops can spawn inside a wall, makes you unable to pick them up.
- Last boss is way to easy.
- Make dodging cheaper and instead up the difficulty.
If I were you I would take this the "binding of Isaac" direction and create some insane level ups which truly change how the attacks work. This needs to have a rougelite mode. Randomize what level up options you could get so that a run becomes different each time.
Suggested level ups:
Really big but slow fists, increased hitbox.
Really small but fast fits, decrease hitbox.
Fists which moves like a whip, longer reach but somewhat slower rate of attacks.
Fists with different aspects such as fire, ice, electricity or poison, steal some of the usual concepts and rework them a bit.
Fists which works like the grenades the grenade guys shoot.