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(1 edit) (+1)

Played through the whole demo. This is professional level work, great going guys. Now here is some feedback: 

- Speed up the character slightly. 

- Health Drops can spawn inside a wall, makes you unable to pick them up. 

- Last boss is way to easy. 

- Make dodging cheaper and instead up the difficulty. 

If I were you I would take this the "binding of Isaac" direction and create some insane level ups which truly change how the attacks work. This needs to have a rougelite mode. Randomize what level up options you could get so that a run becomes different each time. 

Suggested level ups: 

Really big but slow fists, increased hitbox. 

Really small but fast fits, decrease hitbox. 

Fists which moves like a whip, longer reach but somewhat slower rate of attacks. 

Fists with different aspects such as fire, ice, electricity or poison, steal some of the usual concepts and rework them a bit. 

Fists which works like the grenades the grenade guys shoot.