I like the concept, I've already played a game like yours, but you need to work on movement. Default unity movement isn't a good thing for platformers. I like your levels and some additional mechanics like green lite, and the fact that you tried to make a pretty neat difficulty and learning curve. Nonetheless, levels area quite trivial, and have some invisible light triggers (e.g. level 3). I understand why did you add blinking of lamps, nevertheless, it's redundant as light is a core mechanics in a puzzle game, blinking should be a predictable standalone mechanics.