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I do love me a horror game that uses unreliable tech as a game mechanic rather than a gimmick. Love how the first stage is a low-stakes tutorial for the second stage under pressure, and how you’re not really sure when security arrives.

I think the game could use a crosshair change to indicate where and when you can use stuff, as I was mindlessly clicking most of the time, and that the ending was kinda predictable. Still, a great little thriller.

Thanks! :)