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(+1)

Thank you for playing and providing feedback. Funnily enough I do have a TextureRect in the help menu meant for loading an image along with each help page, but I never got to making the images and ran out of time lol.

Thank you also for the bug report. Don't worry I understood what you were describing. I had an issue where intended routes could break off at intersections if the player was traveling fast enough, so I had to make my own sort of collision layer system. I must have forgotten to reset the players collision state or layer to default when respawning, or something with that...

(+1)

Follow up; I didn't forget to reset the ramp layer...

https://github.com/LettucePie/gwj-62-harvest/blob/d34e12b14b68bad5fcfccd72c4a099...

So... I'm not entirely sure anymore lol... Probably some weird memory assignment bug where I should be only adding and removing values from the players array, instead of hard assigning them to be equal to the ramp they land on... Actually yeah, that's the likely problem. I'm addressing the ramps layer array onto the player, then resetting them from the player lmao