I've always been frustrated by single stick shooter as you need to face your opponent in order to shoot them. This is a variant of that, and kinda like it! I would have preferred to have some sort of aim assist (subtle) as it's hard enough to kite the enemies around and because only the first second of shooting matter I felt a bit more punished to miss my target than rewarded for hitting it.
The transition between movement and shooting is good enough, and that's the trickiest part of the gameplay. I think you did well on that.
Overall good job!