This was a seriously stellar experience. The body swapping felt cool and made enemies double as puzzle pieces. Your last level perfectly executed on the idea of having to kill enemies in a certain order to properly progress. The game feel was fantastic, each enemy moved in its own way but the unified control scheme/physics served as a great connective thread. If I could change one thing, I would actually just tone down the juice just a tiny bit, maybe a little less screen shake and lower volume SFX with the deaths. But that's minor compared to how phenomenal this was. 10/10, excellent work and thanks for a fun time :)