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(+1)

This was a seriously stellar experience. The body swapping felt cool and made enemies double as puzzle pieces. Your last level perfectly executed on the idea of having to kill enemies in a certain order to properly progress. The game feel was fantastic, each enemy moved in its own way but the unified control scheme/physics served as a great connective thread. If I could change one thing, I would actually just tone down the juice just a tiny bit, maybe a little less screen shake and lower volume SFX with the deaths. But that's minor compared to how phenomenal this was. 10/10, excellent work and thanks for a fun time :)

(+1)

Thank you. I am glad you liked it. And you are totally right, about the juice, I went overboard this time. I toned down the screen shake in my local version and will hopefully add an SFX volume option before uploading the post jam version.