Game development Trembling Essence update:
Hello guys and welcome to my devlog, I hope you're all still having a awesome spooky month! :] This update will be a bit long but I tried my best to condense everything.
If you would like to play the demo here's a link to it. :]
There's a specific route I ultimately decided to rework. I wrote everything during the summer and looking at it now, it had the same problem I had fixed in another one which was the odd responses/reactions from both Noah and the player(Y/N) and not many choices. There was also a lot of alternate dialog that didn't make too much of a difference, hard to keep track of, and made things very cluttered.
I decided to lessen some of the alternate dialogs and instead focus more on it changing and having situational variables depending on what you choose since in this scenario, regardless of your closeness with Noah to a certain extent, he still feels a certain way towards you and I don't think adding extra dialog to it is needed like I thought it was months ago.
- The only exception to this is for a ending you can get since it would make the player(Y/N)'s reaction to everything seem really weird if I didn't change it up.
I also switched two situations around so it flows better. In the old version Noah's view of the player(Y/N) didn't line up in a certain scene so it felt as if everything leading up to that part didn't matter.
Lastly, something interesting happened while I was fixing up everything. There was a choice you could get that would be brought up and reflected later on in the route. I went and fixed it since I thought the alternate situations from it were too repetitive and gave off more of a Day 4 situation than a Day 3. The next day I adjusted it again and ended up starting them over from scratch because I thought the fixed writing was too cheesy. I was halfway through the second and accidently wrote over the one I actually liked, THEN everything crashed and reverted back to what I had there in the beginning. :,]
I took it as a sign and asked my play tester to play through it before I did anything else to it. :,]
They initially thought it was pretty good and I told them the issues I was having with it since they didn't see the other two situations you could get, the both of us bounced ideas back and forth for a while up until I went back and mixed both of our suggestions together. The revised version ended up being the one that was enjoyed a lot more since it felt more organic and the reactions were natural and not too cliché.
Now it correctly flows into a choice afterwards the can determine how the day ends. Overall, all of the revising will make this path even longer but I think it was worth it! :]
I think that is everything I have to share right now! Thank you guys very much for all your support and I hope spooky month continues to go well! >:]