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(4 edits)

I beat the game, despite being bad at horror games.  The ambience is really good.  The audio design and lighting work very well together.  The fact that the game still progressed during narration is very anxiety-provoking; the brother crept into my vision while I was still stuck adding ingredients to the bait, which really freaked me out, but I was able to exit the dialogue and run away in time.  It's nice to see Ink being used to compliment a more gameplay-ish game; haven't seen much of that this jam, but it really is one of the great things about it as a tool.

Fun fact - your brother is actually supposed to stop when you're doing the proper "zoom in, look at things" parts of the narration, but due to some unforeseen bug he clearly doesn't :D So technically that's an added bit of extra stress that wasn't originally intended, hehe. But it does cause extra tension, so hooray!

And yeah, Ink is great for gameplay-ish things as well! After all, all it does is provide a great way of spitting out text. HOW that text is then used in the game is up to the rest of the code. Thanks!