I like the weird tone of the concept and narrative, even if they're very inchoate at this stage. The strengths of this project are the cool fusion of digital arts with 3D environments which are reminiscent of uncanny techniques used in surreal 3D games in the 90s. The idea of some sort of alien force that distorts perceptions of reality and blurs distinctions between normal and abnormal is cool too. I'd say the biggest things are making a more inuitive progression of narrative that guides player actions and considering the use of environmental storytelling to help the player make sense of what they are doing. I hope you can continue to work on this project.
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