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(+1)

Puzzle Games are really hard, so don't get yourself down. You have a cool concept. I think communication to the player just needs some adjustments to work out. Maybe instead of month 2, push it to month 4? That way month 1, player tries things out, messes up. Month 2 is learning from what they understood from month 1, and month 3 to get a good grasp on the mechanics/game. Then start iterating from there?

You did awesome overall :D.

Thank you so much again for your feedback :) I will not be too upset about it xD. Yeah, that idea of a slower progression seems very nice and makes sense! 

Next time, I will take this feedback into consideration and try to make games that introduce concepts in a more organic way to the player :).