The character movement felt great and the overall maze design was nice.
As you are a game design student some constructive feedback will probably be welcomed.
My main critique point lies in the fact that this game wasn't scary enough. Reducing the render distance with some fog will probably help a bunch while also increasing the difficulty when traversing the maze. More concentration should correlate with more focus, thus making jump scares more effective.
Don't get me wrong. I liked your game and you did a great job for your fist game jam.
Cheers :)