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(+2)

Probably one of the coolest "flashlight" mechanics I've seen, I really had to reimagine the whole landscape. 

It was a bit heavy on the reading at the start which made it feel a bit slow to me. After awhile I stopped reading them to make faster progress. 

The resource placement was amazing  - getting through tough encounters with nearly nothing, and then rewarded with some hp and energy!

Loved the latter half! (Act 2, maybe?)

(+1)

Thanks. Some of the notes at the start are tutorial elements to remind the players, some are side story/lore. It wasn't necessary for the gameplay, just a compliment. 

Act 2 is the area with the "eyes" ;). Did you get to the very end?

And thanks on the flashlight mechanic. It was interesting building levels while keeping that in mind and thinking of how to change it up in other areas so it felt fresh each time. The end I wanted to have large areas that you absolutely needed the flashlight to get through...lol.

(+1)

the very end: oh yes, after getting to the gate, I was not stopping until I saw what was behind those doors ;)