I'm glad you submitted it. Fun prototype.
I really liked the view and the use of parallax in the game. If you expanded the game I could see that view / play style being able to bring special types of level design and unique situations to the game. I got very excited by the movement. It brought me "streets of rage" and "double dragon" nostalgia. Immediately when I got the character to slide, I jumped and tried to air kick x).