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If you are a fan of “Papers, please”, “No Umbrellas Allowed” or “Not Tonight”, this game is definitly for you.

With a core concept from those games and a input mechanic inspired from “Reigns” (Let’s be honest it’s Tinder actually), a cool twist on this genre where the challenge is, not only in identifying whether the item goes or stays, but also on decrypting what are the requirements for the items to either stay or go, and they change every month!

Where mistakes don’t go unpunished and good deeds rarely go rewarded it really stays on theme with its predecessors and this games story, where a village goes terrorized by an ancient godly creature and your goal is to displease it the least.

Simple, but really well drawn art, few but powerful animations and sound effects and a sound track that really puts the player in the perfect mood for this game.

There’s a lot of room to improve, such as adding more input options (arrows!), a more clear “tutorial”, replayability, different endings and unique items.

As a fan of all the games mentions previously, this game is now also a personal favourite, a game from a jam with a lot of potential to grow and expand its universe, game mechanics and flavour text ;)

10/10