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Hello,

I've been working with Unreal Engine, primarily using blueprints, for over two years. When it comes to C++, I haven't yet reached the point where I can develop more complex systems.

I also have knowledge about setting up models and materials. I can't create complicated materials with 100+ nodes though xd

In most cases I create assets for other people, you can check my profile to get a better idea of my experience :)