A very aesthetically pleasing and tough entry.
I liked the idea of static cameras switching as you move. Very reminiscent of the older Resident Evils or even some of the mid-range Final Fantasy titles. The idea was there for sure, though some of the angles were disorienting at times. But I think that may be due in part to not having other visual references in the corridors.
The controls were fine once you get used to them. Though being able to map them would have made it a bit easier I think. The main issue I had was the pistol needing to be out for combat. It sort of gives another step to an already fairly challenging combat system. Stun locking enemies isn't difficult, but neither is being stun locked yourself lol
At any rate, 9 days!? You all were very ambitious. Very pleasing to the eye in terms of UI, models, overall environmental design and artwork. The voice acting and dialog were really well done as well.
A very interesting entry overall. I think each of you should be incredibly proud of how much work you put in. I'm sure you all learned some new stuff along the way. ^^
Well done!