A novel idea with a pleasant atmosphere.
The game itself was very tough. I typically enjoy this style of game; a sort of physics reliant, static level. Though it felt difficult to accurately jump or aim the pumpkin. I think balancing in some other ways could offset that difficulty just enough to keep it feeling achievable. Having pumpkins sort of "lock" into the cart once they hit inside the basket could be one way. Or indicators for aiming and jumping.
Simple and responsive controls either way. And a very cute visual look to the game overall.
I had fun playing this entry. I think with further refinement and balancing this could be an incredibly fun little game.
Very nicely done.