Honestly, I thought it would be, but it turns out that most of the supplemental mechanics didn't actually rely on any core mechanics beyond "character can move into this space when s/he wasn't before." UnityEvent is a beautiful thing, and I have absolutely been underutilizing it.
...Then again, I stayed up until about 5 in the morning struggling to add in the softball throwing, build out all the character abilities, and make enough levels to properly utilize at least three of the characters, so yeah, there was definitely a drawback to it :)
Huh. I said "completely different," didn't I....