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(1 edit)

I can say that I'm a bit normal tier when it comes to coding a game, But when it comes to art & animation... I'm damn horrible. So this jam (as always) I've gone nuts and did some programmer art & programmer juice.
One example of my hacky programmer juice is that I've abused (a lot of) programmatically (procedurally?) generated animations (aka spamming cos()/sin() and random() functions) to add some amount of juicy feeling.

Here, The GIF below is one of the motion that can be seen in game, And below that is the code that I used to make it come alive.

Motion:

Code :

Quite a programmatic apocalypse, And beautiful... Isn't it?
(Also looks like my code readability is just as horrid as the hack... lol)

(PS2 : oh yeah.. the link for those curious adventurer, You can see this tech in action : https://zikbakguru.itch.io/game-game-game-game)

This looks great!

Next time you're at the normal-tier programmer's ball, push your glasses up your face with one palm and state to the room:

"Mmwhy yes, I have indeed dabbled with procedural animation."

You'll be the life of the party!

Seriously it looks great, thanks for sharing your code! I rarely have the luxury of working with an animator, so stuff like this is super helpful. I think the outcome looks fantastic!