Favourable powerups could have more angel style wings, with the bat wings relegated to the power-downs?
Also, I think the first time I was in the village area with the 3 front doors, the skull was very nearly instantly hitting spikes. Wasn't as bad when I returned from the area above, but that first time round I was expecting to start with choosing a launch direction from the paddle, so taking damage there would have felt a touch unfair.
Played a bit more (love the spider area) and found a boss, let's see how terribly I do against him :P
Also, at first I thought the magnet would be a consumable that I'd have to re-earn but I guess not. For some more tricky parts I did find the best strategy was fairly constantly tapping B to avoid spikes. Seemed like a bit of a cheese, is this intentionally an optimal playstyle?