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(+1)

Alex, you made a lovely butt-touching simulator :D :D. 

On the more serious side - very nice idea. I think it could make a great little game. Maybe an idea for a new mini-game for your main project? :D I would love to the enemies to move and the colliders to be slightly more accurate. Also it would be nice to see that the Ruthless is just about to see you so you have a short moment to react. I haven't managed to complete the game as I have always been caught. How many coins would I need to get? I got to 10 and 'died' getting my 11th :D. 

By the way, I really appreciate the piti coins in game :D. 

x) lol, I was thinking this doesn't look great from a lot of angles but I just had so little time available to work on it.


I could see a stealth game happening in the future for one of the many games in my main project but like you I would want the enemies to have routes/ patterns that they went through on the map. I actually had planned on doing so before I lost my work midway through the jam.


I like the "what was that" idea. It took me quite a lot of tries to get a perfect run to be able to beat the game and if I had had a timer I could have said to a large amount of time to make the test runs that would have made things a lot easier.

The colliders on the map drove me insane! The godot workflow for adding colliders is quite a bit different from Unity's and quite annoying if I'm being honest. It's one of the very few things I did not enjoy about working with Godot

If you made it to 10 you were only two away from having completed it. After you get 12 coins and return to the captain he says that it's enough(he does a little dance, you get a "you win" text screen, and a try again button)


Yeah, I was going to do a lot more with the coins but again time was against me.


Thanks Piti!