There’s an anime genre called battle action fantasy. Well, it’s also a VN genre, and I think this VN fits into it.
Story
I like the story, both the mystery part (even if the mystery gets solved by the characters without the player having to solve it themself), the comedy (which I sort of expected to be there, because I could tell from the game’s logo that there was probably going to be some), the battles (actually, I probably only care about battles because they create emotions).
Also, whenever I’m playing a VN, it takes me some time to get to know the characters and setting well enough to figure out which choices make most sense to the character. So the hardest choices to make are actually the gender and name
Like some of the other people here, I think I can say that Priscella seems to be the most developed character: the one that seems to speak most, and the one that others seem to speak most to and about. And on top of that she’s the one that tells the MC to “ask someone here” out, so I guess I’m supposed to ask her at least on the first playthrough, unless I ask someone else out of spite because the MC is tired of all this cult stuff or something like that. I do think you did a decent job at letting the player and MC form opinions about the LIs before the choice, although the arguments in favour of choosing Victoriette seem a bit forced (if you’re RPing and don’t allow yourself to consider the dialogue that the MC hasn’t heard when making the choice, you only have a single line of narration to go by, and the fact that Victoriette seems to have cat ears). And Mask also seemed a bit hard to trust.
Audio
I like the music, and it seems the different pieces of music fit together although I notice that you did use some silence to make the transition less abrupt.
I also liked the sound effects. And I don’t speak Japanese so I didn’t understand the songs with lyrics.
Art
With two variants of the MC (plus the non-human one), six LIs, another character, several locations with different backgrounds, and I didn’t count how many CGs, I think you must have done plenty of work to make this. And despite that large quantity of art, the quality is good too.
I also like the animation. The characters even seem to move their mouths when speaking (which also makes it easy to see which sprite goes with which name). And they blink their eyes… in sync. Now if the blinks were slow that would be how cats show that they love each other. But yeah, all the characters blinking at the same time seems oddly “proper” whereas random blinks like what I think some other games use would seem kinda messy. But I do wonder if it could have been possible to synchronise the animations to the BGM so that everything that moved did so to the beat of the music.
UI and accessibility
You have the same really minor bug that I also have: text that isn’t dialogue not appearing in the history screen. Except in your case you barely give me enough time to read it before auto-advancing. Text like “several days later”
About the line “when I have my cult to form” I think I’d probably have put the word I
in a different colour in addition to or instead of italicising it (apparently some people who make subtitles for TV shows use colour instead of italics when emphasising specifically that English word).
I see that most names are written in white text with black borders but the MC’s isn’t. Which wouldn’t be an issue if it weren’t for that line “What kind of spell was that, you useless witch!!” where it overlaps with a partially white background.
And I don’t know why it took me a while to figure out how to continue from the “hold up” screen. I think I pressed the up arrow and held it down and I didn’t realise I also had to press enter. Perhaps if the button looked more like a button (had a border around it) it would be easier to figure out what to do with it.
Also, the text on the game page could have been easier to read (although zooming in helps). The text in the images seems fine to read with the eyes, although I’m not sure a screenreader would read it.
Marketing
The game page looks pretty good, and even has portraits and descriptions of the main characters. And enough screenshots to give me an idea what type of game it is.
Other
There’s a part where the quick menu stops being shown. I’m guessing that’s a bug. And I don’t actually remember where exactly it disappeared and where exactly it reappeared.
What I liked most: the story and cinematography.
What I’d suggest changing: Fix that thing where the quick menu disappears for a while?