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RISE 2E is most definitely my type of game. It takes its biggest inspiration from games that I already love, including Lasers and Feelings or Savage Worlds. But it really innovates the process by making character generation part of the story. You don't have a full-fledged character until you've played through a three-act story. Each act adds a new mechanical wrinkle to the game, and GMs can teach the rules through play with minimal (or no) book references.

Is it a game or is it a dev kit? Yes.

You get the main game, then a ton of handy notes to help you customize the system to suit your setting. Gameplay definitely promotes the story you want to tell and helps to deepen your immersion.

The lazy man in me is very happy for the upcoming RISE 2E Jam, as that just means even more goodies!

Thank you for your kind words! I'm looking forward to your ideas for a RISE game! I know it's going to be awesome!