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We had the problem where the core mechanics was thoroughly tested and we got increasingly good at it and pushed the difficulty up, then a lot changed when we scrapped the entire level 2 hours before submission, and ended up even harder. But we managed to prove it is beatable with some getting good or a bit of cheesing, so i guess we ended up with a fine difficulty level. We were going for a difficult game anyway :P We wanted to include additional mechanics that would impact the difficulty quite a lot, but I guess it's lucky we didn't have the time for that.

If you want to check it out, we could use an additional rating or two:

https://itch.io/jam/gmtk-2019/rate/463231