Hi, I played the game and I’d like to give some feedback.
The movement feels stiff to me. I think it might feel better if the speed and acceleration to max speed when walking was increased. I also couldn’t wall jump for too long, I’d make it so the player jumps higher when ‘pushing’ off of a wall.
Animations snap, a transition to other animations would be nice, but that would probably a lot of work. (I’m not sure how Godot handles animation stuff.)
For the bounce pads, I think the player should be able to bounce higher overtime. (But have a max height a bounce can take you to.)
For lava, I don’t think it should ‘kill’/teleport the player instantly. Maybe progressive health depletion and more visuals to tell the player ‘hey, you died or are dying.’
After playing for a while, I got used to the movement and was able to play most of the game. It’s good honestly, but could be tweaked for a better onboarding/user experience.