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(+1)

Hey! I haven't gone anywhere near this stuff in a long time so forgive lack of context but looks like I haaad...

#if UNITY_WEBGL         
    mPersistentDataPath = "idbfs/LittleThings"; 
#else         
    mPersistentDataPath = Application.persistentDataPath; 
#endif

aaaand...

SaveLoadUtility.CreateDirectory(mPersistentDataPath);             
SaveLoadUtility.SaveDataToBlob(appState, mPersistentDataPath + mSaveDataPath);
(+1)

Awesome thanks, the post you made actually helped me figure it out with info from a few other people.