Hey! I haven't gone anywhere near this stuff in a long time so forgive lack of context but looks like I haaad...
#if UNITY_WEBGL mPersistentDataPath = "idbfs/LittleThings"; #else mPersistentDataPath = Application.persistentDataPath; #endif
aaaand...
SaveLoadUtility.CreateDirectory(mPersistentDataPath); SaveLoadUtility.SaveDataToBlob(appState, mPersistentDataPath + mSaveDataPath);