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Usually if you want to make a nice macOS app, you'd need to pack it into a .app folder so as in macOS it would appear as a whole app. Exporting with CMake just creates a Unix executable file that works the same way as .exe in Windows, except it always launches in Terminal. And here we go, that's your "command line window" method.

Guess I should have just dropped the support for macOS, this is just all very confusing and unlike in Windows and Linux where everything just works. Never have been a fan of apple products anyway, and opengl is technically deprecated on macOS so this game probably won't work on mac in a few years.

It's ok, porting the game to macOS isn't really a high priority after all. I don't mind being unable to play it as long as I understand the concept.