Hey Asherman406,
I don't know what is your objective with this game (selling it or just a hobby), so I'm assuming you want to sell it and I was a bit more ruthless with feedback as a consequence, hopefully, I wasn't too harsh. Here are my notes on my first impressions:
- The text in general was too low res, it was hard to read
- I Lost a couple of seconds to discover that the space bar starts the game
- Text tutorial is never the best, your tutorial did teach me how to play though, T just wish it was more engaging
- The game is on a grid, but the AOE of the tower shows a circle, and the area close to its borders makes me unsure as to if they will hit the enemies or not. Maybe show the area in terms of grid squares instead?
- I think towers should show their cooldown
- I think the game should show what is the path the enemy is going to take, especially when there are cross-sections
- I suggest you open a menu with all towers instead of just cycling them, it's annoying to cycle them
- Maybe lock some towers and unlock them when the player progresses through levels. This could be a wonderful teaching tool.
- There's nothing much to do when the wave is coming
- I wish I could speed up the current wave, this might be a symptom of the point above though
- Maybe give bonuses when I'm more efficient or get rid of the wave faster? now I always get the same amount of money each wave right?
- there's a lot of silence...
- Usually, minimalist games compensate by using particles and VFX, your game is lacking on that front
- Shots missing are a bit frustrating and unusual for a tower defense I think. The worst offender here is the Sniper, which is kinda ironic haha
- I don't get what is the Unique Selling proposition of your game, what does it do differently than other tower defenses? I'm not the audience for TD games, but I don't see what they would find in your game that is different from other tower defenses
- I didn't see all the dots, but the ones I saw are too "samey" They just vary in speed and health, which doesn't change my choices at all
- I don't know what the goal is, by wave 20 I got bored and I practically had solved the map, how many do I have to survive?
Played for about 20 minutes. I got to wave 50 on the first map, but some of this time I was idle.
Now that I have given my (hopefully not too) harsh feedback, I hope you do the same for my game Recoil! Let me know if I can help you with anything!
Cheers,
Gaba