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Hey Asherman406,

I don't know what is your objective with this game (selling it or just a hobby), so I'm assuming you want to sell it and I was a bit more ruthless with feedback as a consequence, hopefully, I wasn't too harsh. Here are my notes on my first impressions:

  • The text in general was too low res, it was hard to read
  • I Lost a couple of seconds to discover that the space bar starts the game
  • Text tutorial is never the best, your tutorial did teach me how to play though, T just wish it was more engaging
  • The game is on a grid, but the AOE of the tower shows a circle, and the area close to its borders makes me unsure as to if they will hit the enemies or not. Maybe show the area in terms of grid squares instead?
  • I think towers should show their cooldown
  • I think the game should show what is the path the enemy is going to take, especially when there are cross-sections
  • I suggest you open a menu with all towers instead of just cycling them, it's annoying to cycle them
  • Maybe lock some towers and unlock them when the player progresses through levels. This could be a wonderful teaching tool.
  • There's nothing much to do when the wave is coming
  • I wish I could speed up the current wave, this might be a symptom of the point above though
  • Maybe give bonuses when I'm more efficient or get rid of the wave faster? now I always get the same amount of money each wave right?
  • there's a lot of silence...
  • Usually, minimalist games compensate by using particles and VFX, your game is lacking on that front
  • Shots missing are a bit frustrating and unusual for a tower defense I think. The worst offender here is the Sniper, which is kinda ironic haha
  • I don't get what is the Unique Selling proposition of your game, what does it do differently than other tower defenses? I'm not the audience for TD games, but I don't see what they would find in your game that is different from other tower defenses
  • I didn't see all the dots, but the ones I saw are too "samey" They just vary in speed and health, which doesn't change my choices at all
  • I don't know what the goal is, by wave 20 I got bored and I practically had solved the map, how many do I have to survive?

Played for about 20 minutes. I got to wave 50 on the first map, but some of this time I was idle.
Now that I have given my (hopefully not too) harsh feedback, I hope you do the same for my game Recoil!  Let me know if I can help you with anything!

Cheers,

Gaba