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I love what you did with the lighting! the flashlight was a really nice mechanic and I loved the pulsing red light - both great touches that added to the ambience. I also think you might've dymanically altered the world depending on the objective which was a nice touch (or maybe I was just lost and not paying attention at the very start). I do think it could do with more work but I'd be excited to see what else you can do with this with more time.

Thank you for your feedback on my game! I'm glad you enjoyed the lighting effects and the flashlight mechanic. Your observation about dynamic changes in the world based on the objective is spot on โ€“ it's a feature I implemented to enhance immersion. I appreciate your constructive input and look forward to improving and expanding the game in the future!