Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hi, I played your fan game, and I have some complaints. I enjoyed it, I liked the graphics, and I loved the cutscenes in particular (except for Michael's death, that was a weird one). However, this game was very frustrating to play in some instances, and I would like you to consider them if you're going to make an update or remake the other chapters.

The first issue I have is with the house part. I had a lot of issues with Amy. The first one is that she wouldn't appear after I left the bed. I had to walk around the house so many times for her to maybe appear in one room. And the second issue is the boss fight, particularly the part when the hand comes out of her face. I couldn't see the circles well, and how they are drawn was confusing to me. In the end, I think I figured it out. I think the circle is being drawn where you stand at a particular moment, but I'm not sure.

The second issue for me was finding the deer. I walked over the map so many times, and after half an hour, I realized it was the two white dots. If you're going to make an update to this, please use the deer model instead of those two dots.

The last issue is the controls. I got used to the camera, but I wish that I was able to move it in the forest part. Also, the option to toggle keys is a must in this. I kept pressing the space bar to use the cross and the gun because I was used to it in the original Faith, only to be brought to the menu screen now.

The game is still fantastic, and I would love to see you make remakes of the other chapters. But these things I mentioned were very frustrating to me and I would like you to keep them in mind.

(+1)

Thanks for sharing your thoughts on the game! The controls and camera were bound the way they were in the game to emulate classic 3D horror games like Resident Evil and Eternal Darkness, so including a moveable camera would have required a completely different direction from the one that StageFryte and I ended up taking. Various other visual creative decisions were undertaken by us as a way to tie up loose ends from the main game and possibly clarify emotional details (John decides to shoot a deer because he’s scared and all he sees of it are two glowing eyes for eg).

You’re right about the third phase of the Amy fight though: the player needs to move out of the way before Amy finishes her red hand animation or else the circle of red symbols will get the player. It can be a pretty difficult fight though and I don’t blame you for being frustrated. I felt it would be more frustrating though if Amy appeared while the player was scaling the stairs as the crucifix doesn’t point up or down, so I had to limit her to random appearances on designated areas of the house.

Jury is still out on whether we will remake the other chapters without official blessing and/or money because there would be a lot of legal grey area involved. If that happened, we would definitely tone down the camera movements in places similar to the forest which I designed to be intentionally disorienting to try and approximate the original games feeling of being lost without the semi-random map layout.

Your feedback is very insightful and valuable however, and we’re glad you still found some enjoyment in Faith 64 anyway in spite of your grievances.