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(1 edit)

The lighting effects were well done and added to the atmosphere. I like how the notes are displayed on the screen but you could keep playing. The story being built through context clues was nice. I was a little curious about the man in the cap, I feel his story wasn’t resolved, but maybe I missed a handful of notes.

I did find a bug. If you access the breaker from the outside, it will let you fix it, but the game will not let you read other notes or interact with anything. I just had to refresh the game. Also, I didn’t really see the jam theme much in this.

SPOILER WARNING Is there a different ending if you feed the brother in his room? When I made the special bait, he was already in that room, so I just fed him there haha.

Overall, great job!

Thanks! Not sure what you mean with accessing the breaker from outside...wait...could you get outside the house? :D because that's not intended, lol (at least not presently, that could be fun though).

As to the man in the cap, he was -supposed- to be there for the ending, which was indeed supposed to have to do with whether or not you fed your brother in his room or not. Basically after the end, there'd be a cutscene where a survivor (the man in the cap) breaks in. If you fed the brother in his room, then the man in the cap doesn't find him, and you just have a conversation with the survivor. Otherwise the survivor will see your brother and shoot him ("bad" ending? or "good"? who knows). Anyway, I obviously didn't have time for such an elaborate ending cutscene, but that had been the plan :D