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(+2)

Cool game! Surprisingly wide in scope and filled with details at the same time. I liked the kind of "spoke-wheely" shape of the world (with a central hub and several "spokes" around it). Kinda reminded me of Dark Souls 2 for no particular reason ) And you managed to make each location visually distinct and character-driven, cudos for that!

It seems I had a technical issue with Caro (character to the right): I was unable to complete her quest and get a thingamabob from her location. After climbing the building and talking with he about birds, I go back to the camp, but her dialog lines don't progress, as if the quest is not counted as completed.

Also, I played in the browser and embedded music didn't play for me. I played the one you recommended on YouTube, though, and it fits the mood of the game perfectly!

(+2)

Thank you so much for playing and leaving such a kind comment! I'm really happy you felt that every location was distinct, I was hoping to make each section feel like you were going somewhere new so hopefully I achieved that a bit! 

Sorry about the bug with Caro and the snowglobe - I have fixed it now so you should be able to show Auk the snowglobe, and progress Caro's dialogue lines as well as unlock some ending dialogue.

I haven't figured out how to make the embedded music consistently play in the browser but I'm glad you though the recommended playlist fit the game! Thank you again for playing :)