Cool game! Surprisingly wide in scope and filled with details at the same time. I liked the kind of "spoke-wheely" shape of the world (with a central hub and several "spokes" around it). Kinda reminded me of Dark Souls 2 for no particular reason ) And you managed to make each location visually distinct and character-driven, cudos for that!
It seems I had a technical issue with Caro (character to the right): I was unable to complete her quest and get a thingamabob from her location. After climbing the building and talking with he about birds, I go back to the camp, but her dialog lines don't progress, as if the quest is not counted as completed.
Also, I played in the browser and embedded music didn't play for me. I played the one you recommended on YouTube, though, and it fits the mood of the game perfectly!