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This is a great one! I liked the torch-weapon interaction, overall atmosphere. Here is my detailed feeback:

  • Backpedalling is too fast. I can evade just going backwards so block becomes useless.
  • Lack of heavy attack is showing. Implementing will add variety.
  • Torch is so important why not starting the game with the torch equipped?
  • Enemy attack animations could be a bit faster so they can land their attack.
(+1)

A lot of your feedback was in the plans, just not enough time. I wanted 3 weapons, 2 attacks each. One a hold heavy attack and the other fast. Movement was originally going to be slower I just didn’t have time to balance anything after getting the enemy AI working.

Torch part was because I wanted to have the torches run out so the player would have to get new torches off the wall or find fuel. But no time so I disabled the torch swapping on all the torches except the one tutorial one.

Next time need to plan better and not try and do too much for a jam.

I would love to see where this one is going :)